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Written by Robert Kendzie
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Thursday, 10 May 2012 |
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I didn't bring many souvenirs home from China, but among those I did acquire was some kind of microbial hithhikers who decided that it would be fun to completely knock me on my ass for a week as soon as I got home. Jet lag from a tweleve hour time difference is bad enough. Add to that an apalling chest cold, fever, and intestinal distress brought on by something I ate on the plane home, and it is an egregious understatement to say I have been under the weather. About the only good thing about five days of forced bed rest is that I had ample opportunity to try forgetting my troubles by losing myself in Skyrim for a while. I both love and hate games like this. I love them for the immersiveness, the beauty of the graphics, the depth of the mythology behind the setting, the quirky characters, and the ability to righteously vent the frustrations of my life on various evil beasts and NPCs who have a good beheading coming. What I hate is the fact that its possible to sit down just to try and clear a couple of minor quests only to look up shortly thereafter and find that six hours have passed. I get obsessed about achievements as well - for whatever reason, the fantasy version of me is some kind of maniacal type-A personality who won't rest until he owns three houses, multiple horses, and a hoard the envy of Midas. The problem is that pursuit of same has a tendency to sap time away from real world projects, and I have in the past occasionally had to forcibly remove certain games from my life when I found myself focusing on them more than was healthy. To this day I will not touch an MMO for love or money (knowing you have a problem is the first step). It hasn't quite gotten that bad with Skyrim yet, so I won't get out the disc shredder this weekend. Besides, my kids are old enough to want to play it with me now, which means that at least I'm not neglecting my family while slaying dragons in the Reach, right? If you're going to Paizocon 2012, I plan on being there this year, both enjoying the festivities as an atendee and doing my best to promote The Very Last Book About Mounted Combat . As always, I urge you to check it out if you play Pathfinder or other D20 RPGs. |
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Written by Robert Kendzie
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Monday, 30 April 2012 |
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I'm still in China, but I'll be able to go home tomorrow. I've had a chance over the last couple of days to do a little sightseeing, and I must say that I was really impressed with both the Forbidden City and the Great Wall. The experience I had at the Great wall was particularly interesting and a little strange. The Wall is surreal. It's almost more difficult to believe in the reality of it when you're actually walking around on it than when you're just looking at pictures. The section of the wall that I saw was not particularly tall (about 15 feet) nor particularly wide (only about 8-10 feet), but the way that the wall interacts with the local topography is nothing short of astonishing. It rides up the sides of mountains and plunges down into valleys on the other side, draped over the highest peaks for as far as the eye can see in either direction, which (when you're standing on the higher parts) is a long long way. The wall marches relentlessly to the peaks of hills and mountains and plunges precipitously into the valleys between them, heedless of the slopes it needs to conquerin the process. There are places where the grade of the flagstones is steeper than 45 degrees, and the wall only resorts to staircases where the land neccessitates an even steeper passage. The steps themselves are often of dangerously difficult design, with risers of 12-16" not uncommon. As I stood there gazing in disbelief at what the wall expected of it's human staff and visitors, I could not help but think that this was surely an idea that got out of hand. I wondered if the people who had been responsible for the decision to build the wall had ever actually seen it, or seen the land upon which they decided to build it, or truly understood the scope of what this structure was expected to be. Having been to the Forbidden City the day before and seen the circumscribed world of the Chinese Emperors and their courtiers, this idea did not seem all that far-fetched at the time. I also thought that if I had been an ancient mongol warrior, I would have taken one look at the wall and turned around to go home since whoever would build such a thing must be hopelessly crazy. And yet, this was not the most surreal part of my visit. We went to see the wall at a place called Badalian, which is relatively close to Beijing and one of the most popular tourist attractions near the city. We also were there on a holiday weekend, so the wall was particularly crowded. My hosts challenged me to walk with them to the highest point of the wall at Badalian - a place known as North Tower No. 8 - and I decided that it would be silly to come all this way and not at least make the attempt. Evidently many visitors feel the same way, for though the climb is truly gruelling, thousands of visitors were gamely making the pilgrimage to the top. The wall was in many places packed shoulder to shoulder with men, women, and children, the young and the old, Chinese and foreigners, ascending and descending along the same stretch of space. So thick was this mass of humanity that on the way up, our progress was frequently interrupted by close-press traffic jams where we were literally wedged into the crowd, unable to move more than a few inches at a time, almost as if we were a phalanx of soldiers trying to press forward against an enemy defending the high towers from us. However, once one reaches that highest tower one is doomed to a certain amount of disappointment, for it is bricked up and there is no way to enter it. There is a certain sense of accomplishment that comes with making it to the top, to be sure. Also, the view is amazing and the realization hits that this spot has the cleanest air this close to the industrial smog of Beijing. However, all that awaits one afterward is the equally difficult descent. Luckily, there is a secondary route for descending the wall which is far less crowded, however it is even more diffcult than the ascent and my legs were just about useless by the time we reached the bottom once more. I am glad to have had the experience, but I must be honest and say that I am in no hurry to repeat it. |
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Last Updated ( Monday, 30 April 2012 )
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Written by Robert Kendzie
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Tuesday, 10 April 2012 |
The big news today is that The Very Last Book About Mounted Combat is now for sale at Paizo.com. You've probably also noticed the new banner ads pointing to the lulu store as well. If you play pathfinder or D&D 3.5, I urge you to check out the book - horses often get short shrift in fantasy RPGs, and I felt it was high time that somebody did something about it.
The books aims to provide the tools that players and GMs need to add the excitement of chivalry, thunderous charges, and fancy trick riding to the game without forcing the PCs to focus their entire character concept on it. The expanded rules provide new actions in combat for mounted characters, simplified rules to use in generating mounted foes on the fly, and a host of new mounts for PCs who don't necessarily want an animal companion following them around everywhere. There are even rules for Jousting, which I personally think is worth the price in and of itself!
We are continuing to work on a new, wordpress-oriented version of the site. I hope to have it in place before Gen Con, but this time we are not going to go live with a site overhaul before it is very thoroughly vetted. |
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Last Updated ( Tuesday, 10 April 2012 )
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